AI Insights · Timothy · January 2023
Top 5 Three Kingdoms Games Performance in the Netherlands Q4 2022
In Q4 2022, the top 5 Three Kingdoms games in the Netherlands showed varied performance in terms of downloads, revenue, and active users across a unified platform, with notable trends in each metric.
In the fourth quarter of 2022, the top 5 Three Kingdoms games in the Netherlands exhibited diverse performance metrics on a unified platform, encompassing both iOS and Android data. Here's a detailed look at their weekly trends in downloads, revenue, and active users.
Reigns: Three Kingdoms by Netflix, Inc. saw a fluctuating download trend, starting with approximately 1.0K downloads in the week of November 28 and peaking at around 1.4K in the week of December 5. However, downloads declined to about 333 by the last week of December. Active users increased significantly from 130 in late November to 632 in early December before stabilizing around the 275 mark by the end of the year.
三國志天下布武 from SLGame experienced a gradual increase in downloads, starting with single digits in early October and reaching 26 in the last week of December. The game generated a modest revenue of $18 in the week of November 14 and $5 in the week of November 21, with no revenue recorded for the rest of the quarter.
Three Kingdoms Last Warlord by ChengDu LongYou Tech showed steady download activity, beginning with low single digits and climbing to 14 by the end of December. The game's weekly revenue saw minor fluctuations, peaking at $18 in mid-October and maintaining small amounts through December.
Hero Blaze: Three Kingdoms from NATRIS had a sporadic download pattern, with initial downloads of 23 in early October and sparse numbers thereafter. Revenue peaked at $31 in the week of October 24, with smaller amounts reported intermittently.
Lastly, Dynasty Legends 2 by HK TAIHE INTERACTIVE LIMITED demonstrated the most consistent revenue generation among the top 5, starting at $371 in late September and reaching a high of $725 in mid-November. Downloads were minimal, with a slight increase to 16 in late November. Active users hovered around the mid-50s throughout the quarter, peaking at 76 in late September.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.